![]() i would even dare and say that a lot of game are being made better because of it because they don't have to limit themselves to fixed budgets and don't have to spread the game over DLC and expansions. ![]() However, even though for me personally that went to hell, i know exactly how important it is for the developers. in the sense that he gets exactly what he paid for. Yes, waiting for the finished product is the best option for the player. our deal was confined to if/when the game gets sold on steam. If you like what you see, want to support Rasmus and Dwelvers but don't want me or xavi to get any penny, you can pre-order it directly from rasmus and we wont see a penny from it. (copy pasted from another reddit comment) this can be shown very clearly in his engagement with the community, his emphasis on developing the game for players with his mind and his utterly sincere personality. Rasmus (Dwelvers Dev) is an experienced dev and his development style is vastly different than what has been presented in Towns. Let me also add that the situation here is vastly different than in towns. If you, or anyone for that matters, wants to begin and understand what went on, i invite you to look over some more details here: i couldn't accept money for an unfinished game. I did not leave Towns to work on Dwelvers, i left Towns the second Xavi Canal (The main Dev of Towns) told me that he doesn't want to hire a new programmer to replace him (since he stopped working altogether, i urged him we should hire a new programmer) and that he sees the game as finished. this was an uphill battle against someone who has fought back and tried to drag everything down. You can try and blame the pre-release or the lack of updates on me, but eventually, a freelancer graphic artist that only got a fraction of the revenue can not complete a game on his own, not one that the lead dev who has complete control of the game has decided that the game would not be finished.įurthermore, the only reason Towns got any updates at all after the steam release was because i had to struggle against his desire to quit working. I have fought for more than a month to try and convince Xavi (Towns lead dev and the man who retained absolute control) to not release the game prematurely to steam, but ultimately, i had zero decision power whats so ever, as evidently, he went and released the game anyway while i was on my honeymoon. Me being an Ex part of Towns had absolutely nothing to do with how Towns turned out to be. While its every bit as true, i also think that i am justified for a detailed explanation of the situation that happend with Towns, since i have been saying it a lot these past days, i will copy paste some of it. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. ![]() If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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